Version 1.3 is currently available on the Scenery Tools page. Note that World Editor allows users to edit both airport and DSF overlay data. These are useful for anything that needs to be modeled. DSF overlays, which let you use your own art assets to model anything you want at a lower level.An apt.dat file, which describes basic airport structure.X-Plane uses a mix of the following in its scenery: ![]() For more on the differences between MSFS and X-Plane scenery, see the Scenery System for MSFS Developers article. Note that using overlays like this is not the most efficient way to build scenery due to large differences between the way the two sims build scenery, though, this is the easiest way to import. Microsoft Flight Simulator scenery packages can be converted to X-Plane overlay scenery using Jonathan Harris’ FS2XPlane with varying degrees of success. This scenery works best with Lyndiman's excellent ortho photo, mesh and overlay scenery for New Zealand. Importing scenery and airport data is often more difficult Installation instructions: Unzip and paste the folder into your X-Plane 11 Custom Scenery folder. If instead your models are built in AC3D, you can use the official X-Plane AC3D plug-in (for Mac, Windows, and Linux, version 6.1 and later) to read and write X-Plane. obj files.įor instance, if you use Blender for your models, you can use Jonathan Harris’ XPlane2Blender (prior version 3.20) scripts to import and export X-Plane. Multi-platform edition disc compatible with Microsoft Windows 11, 10, 8.1, 8, 7 & Vista PC 32 & 64-bit (XP is NOT compatible) and macOS from 10.12 Sierra. obj files are not the same as Alias|Wavefront. Many laptops are known to have issues with FlightGear, as the graphics card(s) on them are usually lower-end. This is usually not a problem, but take a look at the hardware recommendations to have a better idea. For FlightGear to run smoothly, it requires a video card with OpenGL drivers 2.0 or higher. ![]() In the case of 3-D models, there are a number of existing converters from public formats to our OBJ8 format. Installation and setup Hardware requirements. If the scenery is already in X-Plane’s format, adding it is as simple as unzipping any folders (if needed), and copying the scenery files within to the Custom Scenery folder in the X-Plane directory folder. If your data exists in a proprietary format, you’ll need to build a toolchain to do the conversion, either directly to the final X-Plane formats or to intermediate public formats that we support. Methods for importing an existing scenery database into X-Plane depend largely on what you have for source resources.
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